Double whammy Killzone 2 related news. The Killzone 2 patch went live yesterday, fixing a few bugs that somehow made it through the intense Killzone 2 Beta. It seems online bots are going to be a no-go for a while if not permanently. All the slow control whingers will be somewhat appeased as there have been “tweaks and modifications” made to the controlling of the game.
The full changes were:
- Stability issue regarding randomly named games resolved.
- Stability fix when rapidly tapping (X) can cause crash on spawn-select.
- Stability issue regarding Saboteur’s disguise ability resolved.
- Stability fix on ‘Creating game’ with a blank name.
- Stability fix for repeatedly entering exiting game.
- The Ignore list functionality corrected.
- Unlock of “Frontrunner” Medal now functioning correctly.
- Fix for incorrect award of win to clan not showing for game resolved.
- Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com.
- Issue with not being able to defuse the Search and Destroy objective resolved.
- HUD issue correction during Assassination mode when playing as a Medic.
- Controller input tweaks and modifications.
- Fix for auto-lock on of shotgun exploit.
- Fix for D-Charge issues in Campaign mode.
The second part of the Killzone 2 news blast is that Killzone.com is now tracking stats from both the singleplayer and multiplayer once again. It’s still putting along at a very slow speed however, so be prepared to make a brew while you load the login page.